Thursday, May 26, 2011

I'm more of a dog guy...

SAVE THE CAT'S  BLAKE SNYDER BEAT SHEET is a quick way to look at story structure. Blake 'borrowed' the best of other 'gurus' (Field, Mckgee, Campbell/Hero's Journey) and spun his own beats. He used practical names and descriptions. And it caught on. 

Blake and I wrote a couple of scripts together in the pre-Save The Cat days. I was sort of his unknowing guinea pig. He threw around terms like FUN & GAMES and BAD GUYS CLOSE IN and I just assumed these were industry buzz words.

I think the best part about SAVE THE CAT gives writers is a common vocabulary.  A vocabulary I can use to talk 'beat sheets'.

I recommend all three of his books(my favorite is his second which is really the inspiration for this blog). If you're really into it, the website even sells outlining software.


The BS2 is so simple, you could almost get away with never buying the book. It's kind of like when you go to your local magic store(you have a local magic store, right?). They roll up their sleeves and make a scarf vanish into thin air. A complete and utter miracle.

For five dollars you can do this trick! You must have it! Chicks dig the magic tricks!

You hand over your $5.00...and they hand you back a plastic weirdly colored fake thumb.

The blog http://www.blakesnyder.com gives you the fake thumb for free. But I highly recommend the book as it will get your wheels turning on a deeper level.

Without further ado, here's your fake thumb:


THE BLAKE SNYDER BEAT SHEET

PROJECT TITLE:
GENRE:
DATE:

1. Opening Image (1):

2. Theme Stated (5):

3. Set-Up (1-10):

4. Catalyst (12):

5. Debate (12-25):

6. Break into Two (25)

7. B Story (30):

8. Fun and Games (30-55):

9. Midpoint (55):

10. Bad Guys Close In (55-75):

11. All Is Lost (75):

12. Dark Night of the Soul (75-85):

13. Break into Three (85):

14. Finale (85-110):

15. Final Image (110):

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